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Personal Information
Name: Galthor Vis Gibralta Player: Alex
Race: Human Gender: Male Height: 5'11" Weight: 176 lbs
Class: Shadow Mage Level: 1 Alignment: Lawful Evil
XP: 0 Next Level: 2,500
Kit: Pirate
Ability Scores
Str: 9 Weight Allowance: 35 lbs Bend Bars/Lift Gates: 1%
Attack Adj.: +0 Damage Adj.: +0 Max. Press: 90 lbs Open Doors: 5
Dex: 16 Missile Adjustment: +1 Pick Pockets: +0% Open Locks: +5%
Reaction Adjustment: +1 Armor Class: -2 Move Silently: +0% Climb Walls: +0%
Con: 15 System Shock: 90% Poison Save: +0
Hit Point Adjustment: +1 Resurrection Chance: 94%
Int: 18 Max. Spell Level: 9th Max. Spells Per Level: 18 Illusion Immunity: None
Bonus Proficiencies: 7 Chance to Learn New Spell: 85%
Wis: 11 Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 10%
Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 16 Loyalty Base: +4 Maximum Number of Henchmen: 8
Initial Reaction Adjustment: +5
Saving Throws
Paralyzation: 14 Poison: 14 Death Magic: 14 Petrification: 13 Polymorph: 13
Rod: 11 Staff: 11 Wand: 11 Breath Weapon: 15 Spell: 12
Combat
Hit Points: 6
Base THAC0: 20
Melee THAC0: 20
Missile THAC0: 19
Armor
Natural armor class 10
DEX Defensive adj. -2
FINAL: 8
Weapon Proficiencies
Dagger
Non-Weapon Proficiencies
Spellcraft 17
Reading/Writing 19
Elf - high dialect
Ancient History 17
Seamanship 18
Riding, Land 14
Modern Languages 18
Common
Etiquette 16
Navigation 17
Swimming 10
Weather Knowledge 11
Native Languages
Common, Dwarf, Elf - high dialect, Halfling, Regional
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Dagger 20 19 1 2 1d4 1d3 P S 2 4 6
Inventory
  • Animals
    • Horse, riding
      • Rope, hemp (50 ft)
      • Saddle, pack
        • Tent, large
      • Saddle, pack
        • Spellbook
          • Comprehend Languages (6)
          • Conjure Spell Component (4)
          • Charm Person (6)
          • Detect Magic (4)
          • Detect Secret Passages and Portals (4)
          • Feather Fall (5)
          • Read Magic (3)
          • Shocking Grasp (6)
          • Chill Touch (1)
          • Cantrip (2)
          • Sleep (6)
          • Spook (2)
    • Saddle, riding
  • Items Carried
    • Backpack
      • Dry rations (1 week)
      • Flint and steel
      • Mirror, small metal
      • Sextant
      • Spyglass
      • Torch x3
      • Wineskin
      • Writing ink (per vial) x8
    • Map or scroll case
      • Map
      • Paper (per sheet) x5
      • Parchment (per sheet) x5
    • Pipe, self-lighting
  • Items Readied
    • Dagger
  • Items Stored
    • Chest, large
      • Dagger x4
      • Fine fur cloak
      • Map or scroll case
        • Paper (per sheet) x5
        • Parchment (per sheet) x10
      • Sack, large
        • Breeches x2
        • Drawers x3
        • Gloves x5
        • Good cloth cloak x2
        • Mittens
          • Jewel spotter gem
        • Shirt x5
      • Writing ink (per vial) x2
    • Lock, good
  • Items Worn
    • Belt
      • Belt pouch, small
        • * Copper Pieces x7
        • * Gold Pieces x14
        • * Silver Pieces x6
        • Dagger
      • Knife sheath
        • Dagger
    • Boots, riding
      • Dagger
    • Breeches
    • Drawers
    • Embroidered robe
    • Gloves
    • Good cloth cloak
    • Shirt
    • Tunic
    • Vest
  • Spending Money
    • * Copper Pieces x5
    • * Electrum Pieces x10
    • * Gold Pieces x20
    • * Platinum Pieces x6
    • * Silver Pieces x4
Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Shadow Mage 2
Spells Memorized
  • Shadow Mage
    • 1st Level
      • Detect Magic
      • Sleep
Spells Known
Spell Time Range Area of Effect Components
1st Level
Cantrip 1 10 ft Special V, S, M
Charm Person 1 120 yds 1 person V, S
Chill Touch 1 0 The caster V, S
Comprehend Languages 1 rd Touch 1 speaking creature or written text V, S, M
Conjure Spell Component 1 1 mile/lvl 3 components/lvl V, S
Detect Magic 1 0 10 x 60 ft V, S
Detect Secret Passages and Portals 1 0 10 x 10 ft area/lvl V, S
Feather Fall 1 10 yds/lvl Special V, S, M
Read Magic 1 rd 0 Special V, S, M
Shocking Grasp 1 Touch Creature V, S
Sleep 1 30 yds Special V, S, M
Spook 1 30 ft 1 creature V, S
Psionics
PSPs: 0 MTHAC0: 20 MAC: 8
Power PSPs Range Area of Effect MAC
Wild Talent
Character History
Galthor was of Gibraltan Nobility unitl he was recently accused of having murdered his father. His father was a promenent political figure in the Capital City of Avara in the Kingdom of Gibralta. Though Galthor is innoccent of this crime of fratracide however the Royal officals and law see him as guilty and he has the royal guillatine awaiting him in Avara, should he ever be captured...He often travels at night with his face covered as he has seen his own face posted on many a tavern and inn entrance...While Galthor disliked his father he is fervently looking for the one or one's responible for his father's untimely demise, as he would like to extend the same hospitlity they have shown him and his father...

THE ESCAPE:
"What is this? Father are you taken to ill?" ..."Speak father...?" The young man having returned from his mentor's house to discuss his next year of classes at the University of Gibralta; reaches to his father who is lying face down in a plate of food... Upon pulling his father's face up he see's the dagger protruding from his chest... At that moment the door bursts open and the Royal Guard storm in with Searan Harkwin The Administrator of Justice for Avara with a strange man in tow who speaks upon seeing the scene, "I told the truth his son murdered him!! I told you he killed him!!!!" Sean Harkwin replies to his guard, " Take the traitor in custody" Upon hearing this the young man knows arguing is futile and quickly casts sleep upon the men leaving only Sean awake...The young man flee's.... Begining his life....

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0 on 05/10/99 23:47:18